SDL 2.0
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#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
Uint32 | windowID |
char | text [SDL_TEXTINPUTEVENT_TEXT_SIZE] |
Keyboard text input event structure (event.text.*)
text
is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming string is larger than this, SDL will split it and send it in pieces, across multiple events. The string is in UTF-8 format, and if split, SDL guarantees that it will not split in the middle of a UTF-8 sequence, so any event will only contain complete codepoints. However, if there are several codepoints that go together into a single glyph (like an emoji "thumbs up" followed by a skin color), they may be split between events.
This event will never be delivered unless text input is enabled by calling SDL_StartTextInput(). Text input is enabled by default on desktop platforms, and disabled by default on mobile platforms!
Definition at line 288 of file SDL_events.h.
char SDL_TextInputEvent::text[SDL_TEXTINPUTEVENT_TEXT_SIZE] |
The input text; UTF-8 encoded.
Definition at line 293 of file SDL_events.h.
Uint32 SDL_TextInputEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Definition at line 291 of file SDL_events.h.
Uint32 SDL_TextInputEvent::type |
SDL_TEXTINPUT
Definition at line 290 of file SDL_events.h.
Uint32 SDL_TextInputEvent::windowID |
The window with keyboard focus, if any
Definition at line 292 of file SDL_events.h.