SDL 2.0
SDL_ControllerSensorEvent Struct Reference

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint32 timestamp
 
SDL_JoystickID which
 
Sint32 sensor
 
float data [3]
 
Uint64 timestamp_us
 

Detailed Description

Game controller sensor event structure (event.csensor.*)

Definition at line 505 of file SDL_events.h.

Field Documentation

◆ data

float SDL_ControllerSensorEvent::data[3]

Up to 3 values from the sensor, as defined in SDL_sensor.h

Definition at line 511 of file SDL_events.h.

◆ sensor

Sint32 SDL_ControllerSensorEvent::sensor

The type of the sensor, one of the values of SDL_SensorType

Definition at line 510 of file SDL_events.h.

◆ timestamp

Uint32 SDL_ControllerSensorEvent::timestamp

In milliseconds, populated using SDL_GetTicks()

Definition at line 508 of file SDL_events.h.

◆ timestamp_us

Uint64 SDL_ControllerSensorEvent::timestamp_us

The timestamp of the sensor reading in microseconds, if the hardware provides this information.

Definition at line 512 of file SDL_events.h.

◆ type

Uint32 SDL_ControllerSensorEvent::type

SDL_CONTROLLERSENSORUPDATE

Definition at line 507 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_ControllerSensorEvent::which

The joystick instance id

Definition at line 509 of file SDL_events.h.


The documentation for this struct was generated from the following file: