SDL 2.0
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#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
Sint32 | which |
Controller device event structure (event.cdevice.*)
Joysticks that are supported game controllers receive both an SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.
SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as game controllers.
Definition at line 480 of file SDL_events.h.
Uint32 SDL_ControllerDeviceEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Definition at line 483 of file SDL_events.h.
Uint32 SDL_ControllerDeviceEvent::type |
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, or SDL_CONTROLLERSTEAMHANDLEUPDATED
Definition at line 482 of file SDL_events.h.
Sint32 SDL_ControllerDeviceEvent::which |
The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event
Definition at line 484 of file SDL_events.h.