SDL 2.0
SDL_config_windows.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_config_windows_h_
23#define SDL_config_windows_h_
24#define SDL_config_h_
25
26#include "SDL_platform.h"
27
28/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
29 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
30 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
31#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32#if __has_include(<winsdkver.h>)
33#define HAVE_WINSDKVER_H 1
34#endif
35#endif
36
37#ifdef HAVE_WINSDKVER_H
38#include <winsdkver.h>
39#endif
40
41/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
42 * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
43#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44#if __has_include(<sdkddkver.h>)
45#define HAVE_SDKDDKVER_H 1
46#endif
47#endif
48
49#ifdef HAVE_SDKDDKVER_H
50#include <sdkddkver.h>
51#endif
52
53/* This is a set of defines to configure the SDL features */
54
55#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
56/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
57#if defined(_MSC_VER) && (_MSC_VER < 1600)
58typedef signed __int8 int8_t;
59typedef unsigned __int8 uint8_t;
60typedef signed __int16 int16_t;
61typedef unsigned __int16 uint16_t;
62typedef signed __int32 int32_t;
63typedef unsigned __int32 uint32_t;
64typedef signed __int64 int64_t;
65typedef unsigned __int64 uint64_t;
66#ifndef _UINTPTR_T_DEFINED
67#ifdef _WIN64
68typedef unsigned __int64 uintptr_t;
69#else
70typedef unsigned int uintptr_t;
71#endif
72#define _UINTPTR_T_DEFINED
73#endif
74#else
75#define HAVE_STDINT_H 1
76#endif /* Visual Studio 2008 */
77#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
78
79#ifdef _WIN64
80# define SIZEOF_VOIDP 8
81#else
82# define SIZEOF_VOIDP 4
83#endif
84
85#ifdef __clang__
86# define HAVE_GCC_ATOMICS 1
87#endif
88
89#define HAVE_DDRAW_H 1
90#define HAVE_DINPUT_H 1
91#define HAVE_DSOUND_H 1
92#ifndef __WATCOMC__
93#define HAVE_DXGI_H 1
94#define HAVE_XINPUT_H 1
95#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
96#define HAVE_WINDOWS_GAMING_INPUT_H 1
97#endif
98#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
99#define HAVE_D3D11_H 1
100#define HAVE_ROAPI_H 1
101#endif
102#if defined(__has_include)
103#if __has_include(<d3d12.h>) && __has_include(<d3d12sdklayers.h>)
104#define HAVE_D3D12_H 1
105#endif
106#endif
107#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
108#define HAVE_SHELLSCALINGAPI_H 1
109#endif
110#define HAVE_MMDEVICEAPI_H 1
111#define HAVE_AUDIOCLIENT_H 1
112#define HAVE_TPCSHRD_H 1
113#define HAVE_SENSORSAPI_H 1
114#endif
115#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
116#define HAVE_IMMINTRIN_H 1
117#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
118# if __has_include(<immintrin.h>)
119# define HAVE_IMMINTRIN_H 1
120# endif
121#endif
122
123/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
124#ifdef HAVE_LIBC
125/* Useful headers */
126#define STDC_HEADERS 1
127#define HAVE_CTYPE_H 1
128#define HAVE_FLOAT_H 1
129#define HAVE_LIMITS_H 1
130#define HAVE_MATH_H 1
131#define HAVE_SIGNAL_H 1
132#define HAVE_STDIO_H 1
133#define HAVE_STRING_H 1
134
135/* C library functions */
136#define HAVE_MALLOC 1
137#define HAVE_CALLOC 1
138#define HAVE_REALLOC 1
139#define HAVE_FREE 1
140#define HAVE_ALLOCA 1
141/* OpenWatcom requires specific calling conventions for qsort and bsearch */
142#ifndef __WATCOMC__
143#define HAVE_QSORT 1
144#define HAVE_BSEARCH 1
145#endif
146#define HAVE_ABS 1
147#define HAVE_MEMSET 1
148#define HAVE_MEMCPY 1
149#define HAVE_MEMMOVE 1
150#define HAVE_MEMCMP 1
151#define HAVE_STRLEN 1
152#define HAVE__STRREV 1
153/* These functions have security warnings, so we won't use them */
154/* #undef HAVE__STRUPR */
155/* #undef HAVE__STRLWR */
156#define HAVE_STRCHR 1
157#define HAVE_STRRCHR 1
158#define HAVE_STRSTR 1
159/* #undef HAVE_STRTOK_R */
160/* These functions have security warnings, so we won't use them */
161/* #undef HAVE__LTOA */
162/* #undef HAVE__ULTOA */
163#define HAVE_STRTOL 1
164#define HAVE_STRTOUL 1
165#define HAVE_STRTOD 1
166#define HAVE_ATOI 1
167#define HAVE_ATOF 1
168#define HAVE_STRCMP 1
169#define HAVE_STRNCMP 1
170#define HAVE__STRICMP 1
171#define HAVE__STRNICMP 1
172#define HAVE__WCSICMP 1
173#define HAVE__WCSNICMP 1
174#define HAVE__WCSDUP 1
175#define HAVE_ACOS 1
176#define HAVE_ASIN 1
177#define HAVE_ATAN 1
178#define HAVE_ATAN2 1
179#define HAVE_CEIL 1
180#define HAVE_COS 1
181#define HAVE_EXP 1
182#define HAVE_FABS 1
183#define HAVE_FLOOR 1
184#define HAVE_FMOD 1
185#define HAVE_LOG 1
186#define HAVE_LOG10 1
187#define HAVE_POW 1
188#define HAVE_SIN 1
189#define HAVE_SQRT 1
190#define HAVE_TAN 1
191#ifndef __WATCOMC__
192#define HAVE_ACOSF 1
193#define HAVE_ASINF 1
194#define HAVE_ATANF 1
195#define HAVE_ATAN2F 1
196#define HAVE_CEILF 1
197#define HAVE__COPYSIGN 1
198#define HAVE_COSF 1
199#define HAVE_EXPF 1
200#define HAVE_FABSF 1
201#define HAVE_FLOORF 1
202#define HAVE_FMODF 1
203#define HAVE_LOGF 1
204#define HAVE_LOG10F 1
205#define HAVE_POWF 1
206#define HAVE_SINF 1
207#define HAVE_SQRTF 1
208#define HAVE_TANF 1
209#endif
210#if defined(_MSC_VER)
211/* These functions were added with the VC++ 2013 C runtime library */
212#if _MSC_VER >= 1800
213#define HAVE_STRTOLL 1
214#define HAVE_STRTOULL 1
215#define HAVE_VSSCANF 1
216#define HAVE_LROUND 1
217#define HAVE_LROUNDF 1
218#define HAVE_ROUND 1
219#define HAVE_ROUNDF 1
220#define HAVE_SCALBN 1
221#define HAVE_SCALBNF 1
222#define HAVE_TRUNC 1
223#define HAVE_TRUNCF 1
224#endif
225/* This function is available with at least the VC++ 2008 C runtime library */
226#if _MSC_VER >= 1400
227#define HAVE__FSEEKI64 1
228#endif
229#ifdef _USE_MATH_DEFINES
230#define HAVE_M_PI 1
231#endif
232#elif defined(__WATCOMC__)
233#define HAVE__FSEEKI64 1
234#define HAVE_STRTOLL 1
235#define HAVE_STRTOULL 1
236#define HAVE_VSSCANF 1
237#define HAVE_ROUND 1
238#define HAVE_SCALBN 1
239#define HAVE_TRUNC 1
240#else
241#define HAVE_M_PI 1
242#endif
243#else
244#define HAVE_STDARG_H 1
245#define HAVE_STDDEF_H 1
246#endif
247
248/* Enable various audio drivers */
249#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
250#define SDL_AUDIO_DRIVER_WASAPI 1
251#endif
252#define SDL_AUDIO_DRIVER_DSOUND 1
253#define SDL_AUDIO_DRIVER_WINMM 1
254#define SDL_AUDIO_DRIVER_DISK 1
255#define SDL_AUDIO_DRIVER_DUMMY 1
256
257/* Enable various input drivers */
258#define SDL_JOYSTICK_DINPUT 1
259#define SDL_JOYSTICK_HIDAPI 1
260#ifndef __WINRT__
261#define SDL_JOYSTICK_RAWINPUT 1
262#endif
263#define SDL_JOYSTICK_VIRTUAL 1
264#ifdef HAVE_WINDOWS_GAMING_INPUT_H
265#define SDL_JOYSTICK_WGI 1
266#endif
267#define SDL_JOYSTICK_XINPUT 1
268#define SDL_HAPTIC_DINPUT 1
269#define SDL_HAPTIC_XINPUT 1
270
271/* Enable the sensor driver */
272#ifdef HAVE_SENSORSAPI_H
273#define SDL_SENSOR_WINDOWS 1
274#else
275#define SDL_SENSOR_DUMMY 1
276#endif
277
278/* Enable various shared object loading systems */
279#define SDL_LOADSO_WINDOWS 1
280
281/* Enable various threading systems */
282#define SDL_THREAD_GENERIC_COND_SUFFIX 1
283#define SDL_THREAD_WINDOWS 1
284
285/* Enable various timer systems */
286#define SDL_TIMER_WINDOWS 1
287
288/* Enable various video drivers */
289#define SDL_VIDEO_DRIVER_DUMMY 1
290#define SDL_VIDEO_DRIVER_WINDOWS 1
291
292#ifndef SDL_VIDEO_RENDER_D3D
293#define SDL_VIDEO_RENDER_D3D 1
294#endif
295#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
296#define SDL_VIDEO_RENDER_D3D11 1
297#endif
298#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
299#define SDL_VIDEO_RENDER_D3D12 1
300#endif
301
302/* Enable OpenGL support */
303#ifndef SDL_VIDEO_OPENGL
304#define SDL_VIDEO_OPENGL 1
305#endif
306#ifndef SDL_VIDEO_OPENGL_WGL
307#define SDL_VIDEO_OPENGL_WGL 1
308#endif
309#ifndef SDL_VIDEO_RENDER_OGL
310#define SDL_VIDEO_RENDER_OGL 1
311#endif
312#ifndef SDL_VIDEO_RENDER_OGL_ES2
313#define SDL_VIDEO_RENDER_OGL_ES2 1
314#endif
315#ifndef SDL_VIDEO_OPENGL_ES2
316#define SDL_VIDEO_OPENGL_ES2 1
317#endif
318#ifndef SDL_VIDEO_OPENGL_EGL
319#define SDL_VIDEO_OPENGL_EGL 1
320#endif
321
322/* Enable Vulkan support */
323#define SDL_VIDEO_VULKAN 1
324
325/* Enable system power support */
326#define SDL_POWER_WINDOWS 1
327
328/* Enable filesystem support */
329#define SDL_FILESYSTEM_WINDOWS 1
330
331#endif /* SDL_config_windows_h_ */
332
333/* vi: set ts=4 sw=4 expandtab: */
signed short int16_t
unsigned short uint16_t
unsigned int uint32_t
unsigned long uintptr_t
unsigned long long uint64_t
signed int int32_t
unsigned char uint8_t
signed long long int64_t
signed char int8_t