SDL
2.0
Data Structures
Here are the data structures with brief descriptions:
C
SDL_AssertData
C
SDL_atomic_t
C
SDL_AudioCVT
A structure to hold a set of audio conversion filters and buffers
C
SDL_AudioDeviceEvent
C
SDL_AudioSpec
C
SDL_Color
C
SDL_CommonEvent
C
SDL_ControllerAxisEvent
C
SDL_ControllerButtonEvent
C
SDL_ControllerDeviceEvent
C
SDL_ControllerSensorEvent
C
SDL_ControllerTouchpadEvent
C
SDL_DisplayEvent
C
SDL_DisplayMode
C
SDL_DollarGestureEvent
C
SDL_DropEvent
C
SDL_Event
C
SDL_Finger
C
SDL_FPoint
C
SDL_FRect
C
SDL_GameControllerButtonBind
C
SDL_GUID
C
SDL_HapticCondition
C
SDL_HapticConstant
C
SDL_HapticCustom
C
SDL_HapticDirection
C
SDL_HapticEffect
C
SDL_HapticLeftRight
C
SDL_HapticPeriodic
C
SDL_HapticRamp
C
SDL_hid_device_info
C
SDL_JoyAxisEvent
C
SDL_JoyBallEvent
C
SDL_JoyBatteryEvent
C
SDL_JoyButtonEvent
C
SDL_JoyDeviceEvent
C
SDL_JoyHatEvent
C
SDL_KeyboardEvent
C
SDL_Keysym
C
SDL_Locale
C
SDL_MessageBoxButtonData
C
SDL_MessageBoxColor
C
SDL_MessageBoxColorScheme
C
SDL_MessageBoxData
C
SDL_MouseButtonEvent
C
SDL_MouseMotionEvent
C
SDL_MouseWheelEvent
C
SDL_MultiGestureEvent
C
SDL_Palette
C
SDL_PixelFormat
C
SDL_Point
C
SDL_QuitEvent
C
SDL_Rect
C
SDL_RendererInfo
C
SDL_RWops
C
SDL_SensorEvent
C
SDL_Surface
C
SDL_SysWMEvent
C
SDL_SysWMinfo
C
SDL_SysWMmsg
C
SDL_TextEditingEvent
C
SDL_TextEditingExtEvent
C
SDL_TextInputEvent
C
SDL_TouchFingerEvent
C
SDL_UserEvent
C
SDL_version
C
SDL_Vertex
C
SDL_VirtualJoystickDesc
C
SDL_WindowEvent
C
SDL_WindowShapeMode
A struct that tags the
SDL_WindowShapeParams
union with an enum describing the type of its contents
C
SDL_WindowShapeParams
A union containing parameters for shaped windows
C
SDLTest_CommonState
C
SDLTest_Crc32Context
C
SDLTest_Md5Context
C
SDLTest_RandomContext
C
SDLTest_SurfaceImage_t
C
SDLTest_TestCaseReference
C
SDLTest_TestSuiteReference
C
SDLTest_TextWindow
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