SDL 2.0
SDL_system.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * # CategorySystem
24 *
25 * Include file for platform specific SDL API functions
26 */
27
28#ifndef SDL_system_h_
29#define SDL_system_h_
30
31#include "SDL_stdinc.h"
32#include "SDL_keyboard.h"
33#include "SDL_render.h"
34#include "SDL_video.h"
35
36#include "begin_code.h"
37/* Set up for C function definitions, even when using C++ */
38#ifdef __cplusplus
39extern "C" {
40#endif
41
42
43/* Platform specific functions for Windows */
44#if defined(__WIN32__) || defined(__GDK__)
45
46typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
47
48/**
49 * Set a callback for every Windows message, run before TranslateMessage().
50 *
51 * \param callback The SDL_WindowsMessageHook function to call.
52 * \param userdata a pointer to pass to every iteration of `callback`.
53 *
54 * \since This function is available since SDL 2.0.4.
55 */
56extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
57
58#endif /* defined(__WIN32__) || defined(__GDK__) */
59
60#if defined(__WIN32__) || defined(__WINGDK__)
61
62/**
63 * Get the D3D9 adapter index that matches the specified display index.
64 *
65 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
66 * controls on which monitor a full screen application will appear.
67 *
68 * \param displayIndex the display index for which to get the D3D9 adapter
69 * index.
70 * \returns the D3D9 adapter index on success or a negative error code on
71 * failure; call SDL_GetError() for more information.
72 *
73 * \since This function is available since SDL 2.0.1.
74 */
75extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
76
78
79/**
80 * Get the D3D9 device associated with a renderer.
81 *
82 * Once you are done using the device, you should release it to avoid a
83 * resource leak.
84 *
85 * \param renderer the renderer from which to get the associated D3D device.
86 * \returns the D3D9 device associated with given renderer or NULL if it is
87 * not a D3D9 renderer; call SDL_GetError() for more information.
88 *
89 * \since This function is available since SDL 2.0.1.
90 */
91extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
92
94
95/**
96 * Get the D3D11 device associated with a renderer.
97 *
98 * Once you are done using the device, you should release it to avoid a
99 * resource leak.
100 *
101 * \param renderer the renderer from which to get the associated D3D11 device.
102 * \returns the D3D11 device associated with given renderer or NULL if it is
103 * not a D3D11 renderer; call SDL_GetError() for more information.
104 *
105 * \since This function is available since SDL 2.0.16.
106 */
107extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
108
109#endif /* defined(__WIN32__) || defined(__WINGDK__) */
110
111#if defined(__WIN32__) || defined(__GDK__)
112
114
115/**
116 * Get the D3D12 device associated with a renderer.
117 *
118 * Once you are done using the device, you should release it to avoid a
119 * resource leak.
120 *
121 * \param renderer the renderer from which to get the associated D3D12 device.
122 * \returns the D3D12 device associated with given renderer or NULL if it is
123 * not a D3D12 renderer; call SDL_GetError() for more information.
124 *
125 * \since This function is available since SDL 2.24.0.
126 */
127extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
128
129#endif /* defined(__WIN32__) || defined(__GDK__) */
130
131#if defined(__WIN32__) || defined(__WINGDK__)
132
133/**
134 * Get the DXGI Adapter and Output indices for the specified display index.
135 *
136 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
137 * `EnumOutputs` respectively to get the objects required to create a DX10 or
138 * DX11 device and swap chain.
139 *
140 * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
141 * returns an SDL_bool.
142 *
143 * \param displayIndex the display index for which to get both indices.
144 * \param adapterIndex a pointer to be filled in with the adapter index.
145 * \param outputIndex a pointer to be filled in with the output index.
146 * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
147 * for more information.
148 *
149 * \since This function is available since SDL 2.0.2.
150 */
151extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
152
153#endif /* defined(__WIN32__) || defined(__WINGDK__) */
154
155/* Platform specific functions for Linux */
156#ifdef __LINUX__
157
158/**
159 * Sets the UNIX nice value for a thread.
160 *
161 * This uses setpriority() if possible, and RealtimeKit if available.
162 *
163 * \param threadID the Unix thread ID to change priority of.
164 * \param priority The new, Unix-specific, priority value.
165 * \returns 0 on success, or -1 on error.
166 *
167 * \since This function is available since SDL 2.0.9.
168 */
169extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
170
171/**
172 * Sets the priority (not nice level) and scheduling policy for a thread.
173 *
174 * This uses setpriority() if possible, and RealtimeKit if available.
175 *
176 * \param threadID The Unix thread ID to change priority of.
177 * \param sdlPriority The new SDL_ThreadPriority value.
178 * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
179 * SCHED_OTHER, etc...).
180 * \returns 0 on success, or -1 on error.
181 *
182 * \since This function is available since SDL 2.0.18.
183 */
184extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
185
186#endif /* __LINUX__ */
187
188/* Platform specific functions for iOS */
189#ifdef __IPHONEOS__
190
191typedef void (SDLCALL *SDL_iOSAnimationCallback)(void*);
192
193/**
194 * Use this function to set the animation callback on Apple iOS.
195 *
196 * The function prototype for `callback` is:
197 *
198 * ```c
199 * void callback(void* callbackParam);
200 * ```
201 *
202 * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
203 * to SDL_iPhoneSetAnimationCallback().
204 *
205 * This function is only available on Apple iOS.
206 *
207 * For more information see:
208 * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
209 *
210 * This functions is also accessible using the macro
211 * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
212 *
213 * \param window the window for which the animation callback should be set.
214 * \param interval the number of frames after which **callback** will be
215 * called.
216 * \param callback the function to call for every frame.
217 * \param callbackParam a pointer that is passed to `callback`.
218 * \returns 0 on success or a negative error code on failure; call
219 * SDL_GetError() for more information.
220 *
221 * \since This function is available since SDL 2.0.0.
222 *
223 * \sa SDL_iPhoneSetEventPump
224 */
225extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
226
227#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
228
229
230/**
231 * Use this function to enable or disable the SDL event pump on Apple iOS.
232 *
233 * This function is only available on Apple iOS.
234 *
235 * This functions is also accessible using the macro SDL_iOSSetEventPump()
236 * since SDL 2.0.4.
237 *
238 * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it.
239 *
240 * \since This function is available since SDL 2.0.0.
241 *
242 * \sa SDL_iPhoneSetAnimationCallback
243 */
244extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
245
246#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
247
248/* end of iOS-specific functions. */
249#endif /* __IPHONEOS__ */
250
251
252/* Platform specific functions for Android */
253#ifdef __ANDROID__
254
255/**
256 * Get the Android Java Native Interface Environment of the current thread.
257 *
258 * This is the JNIEnv one needs to access the Java virtual machine from native
259 * code, and is needed for many Android APIs to be usable from C.
260 *
261 * The prototype of the function in SDL's code actually declare a void* return
262 * type, even if the implementation returns a pointer to a JNIEnv. The
263 * rationale being that the SDL headers can avoid including jni.h.
264 *
265 * \returns a pointer to Java native interface object (JNIEnv) to which the
266 * current thread is attached, or 0 on error.
267 *
268 * \since This function is available since SDL 2.0.0.
269 *
270 * \sa SDL_AndroidGetActivity
271 */
272extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
273
274/**
275 * Retrieve the Java instance of the Android activity class.
276 *
277 * The prototype of the function in SDL's code actually declares a void*
278 * return type, even if the implementation returns a jobject. The rationale
279 * being that the SDL headers can avoid including jni.h.
280 *
281 * The jobject returned by the function is a local reference and must be
282 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or
283 * DeleteLocalRef() functions of the Java native interface:
284 *
285 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
286 *
287 * \returns the jobject representing the instance of the Activity class of the
288 * Android application, or NULL on error.
289 *
290 * \since This function is available since SDL 2.0.0.
291 *
292 * \sa SDL_AndroidGetJNIEnv
293 */
294extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
295
296/**
297 * Query Android API level of the current device.
298 *
299 * - API level 31: Android 12
300 * - API level 30: Android 11
301 * - API level 29: Android 10
302 * - API level 28: Android 9
303 * - API level 27: Android 8.1
304 * - API level 26: Android 8.0
305 * - API level 25: Android 7.1
306 * - API level 24: Android 7.0
307 * - API level 23: Android 6.0
308 * - API level 22: Android 5.1
309 * - API level 21: Android 5.0
310 * - API level 20: Android 4.4W
311 * - API level 19: Android 4.4
312 * - API level 18: Android 4.3
313 * - API level 17: Android 4.2
314 * - API level 16: Android 4.1
315 * - API level 15: Android 4.0.3
316 * - API level 14: Android 4.0
317 * - API level 13: Android 3.2
318 * - API level 12: Android 3.1
319 * - API level 11: Android 3.0
320 * - API level 10: Android 2.3.3
321 *
322 * \returns the Android API level.
323 *
324 * \since This function is available since SDL 2.0.12.
325 */
326extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
327
328/**
329 * Query if the application is running on Android TV.
330 *
331 * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
332 *
333 * \since This function is available since SDL 2.0.8.
334 */
335extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
336
337/**
338 * Query if the application is running on a Chromebook.
339 *
340 * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
341 *
342 * \since This function is available since SDL 2.0.9.
343 */
344extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
345
346/**
347 * Query if the application is running on a Samsung DeX docking station.
348 *
349 * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
350 *
351 * \since This function is available since SDL 2.0.9.
352 */
353extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
354
355/**
356 * Trigger the Android system back button behavior.
357 *
358 * \since This function is available since SDL 2.0.9.
359 */
360extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
361
362/**
363 * See the official Android developer guide for more information:
364 * http://developer.android.com/guide/topics/data/data-storage.html
365 */
366#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
367#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
368
369/**
370 * Get the path used for internal storage for this application.
371 *
372 * This path is unique to your application and cannot be written to by other
373 * applications.
374 *
375 * Your internal storage path is typically:
376 * `/data/data/your.app.package/files`.
377 *
378 * \returns the path used for internal storage or NULL on failure; call
379 * SDL_GetError() for more information.
380 *
381 * \since This function is available since SDL 2.0.0.
382 *
383 * \sa SDL_AndroidGetExternalStorageState
384 */
385extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
386
387/**
388 * Get the current state of external storage.
389 *
390 * The current state of external storage, a bitmask of these values:
391 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
392 *
393 * If external storage is currently unavailable, this will return 0.
394 *
395 * \returns the current state of external storage on success or 0 on failure;
396 * call SDL_GetError() for more information.
397 *
398 * \since This function is available since SDL 2.0.0.
399 *
400 * \sa SDL_AndroidGetExternalStoragePath
401 */
402extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
403
404/**
405 * Get the path used for external storage for this application.
406 *
407 * This path is unique to your application, but is public and can be written
408 * to by other applications.
409 *
410 * Your external storage path is typically:
411 * `/storage/sdcard0/Android/data/your.app.package/files`.
412 *
413 * \returns the path used for external storage for this application on success
414 * or NULL on failure; call SDL_GetError() for more information.
415 *
416 * \since This function is available since SDL 2.0.0.
417 *
418 * \sa SDL_AndroidGetExternalStorageState
419 */
420extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
421
422/**
423 * Request permissions at runtime.
424 *
425 * This blocks the calling thread until the permission is granted or denied.
426 *
427 * \param permission The permission to request.
428 * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
429 *
430 * \since This function is available since SDL 2.0.14.
431 */
432extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
433
434/**
435 * Shows an Android toast notification.
436 *
437 * Toasts are a sort of lightweight notification that are unique to Android.
438 *
439 * https://developer.android.com/guide/topics/ui/notifiers/toasts
440 *
441 * Shows toast in UI thread.
442 *
443 * For the `gravity` parameter, choose a value from here, or -1 if you don't
444 * have a preference:
445 *
446 * https://developer.android.com/reference/android/view/Gravity
447 *
448 * \param message text message to be shown.
449 * \param duration 0=short, 1=long.
450 * \param gravity where the notification should appear on the screen.
451 * \param xoffset set this parameter only when gravity >=0.
452 * \param yoffset set this parameter only when gravity >=0.
453 * \returns 0 if success, -1 if any error occurs.
454 *
455 * \since This function is available since SDL 2.0.16.
456 */
457extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
458
459/**
460 * Send a user command to SDLActivity.
461 *
462 * Override "boolean onUnhandledMessage(Message msg)" to handle the message.
463 *
464 * \param command user command that must be greater or equal to 0x8000.
465 * \param param user parameter.
466 *
467 * \since This function is available since SDL 2.0.22.
468 */
469extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
470
471#endif /* __ANDROID__ */
472
473/* Platform specific functions for WinRT */
474#ifdef __WINRT__
475
476/**
477 * WinRT / Windows Phone path types
478 */
479typedef enum SDL_WinRT_Path
480{
481 /** \brief The installed app's root directory.
482 Files here are likely to be read-only. */
483 SDL_WINRT_PATH_INSTALLED_LOCATION,
484
485 /** \brief The app's local data store. Files may be written here */
486 SDL_WINRT_PATH_LOCAL_FOLDER,
487
488 /** \brief The app's roaming data store. Unsupported on Windows Phone.
489 Files written here may be copied to other machines via a network
490 connection.
491 */
492 SDL_WINRT_PATH_ROAMING_FOLDER,
493
494 /** \brief The app's temporary data store. Unsupported on Windows Phone.
495 Files written here may be deleted at any time. */
496 SDL_WINRT_PATH_TEMP_FOLDER
497} SDL_WinRT_Path;
498
499
500/**
501 * WinRT Device Family
502 */
503typedef enum SDL_WinRT_DeviceFamily
504{
505 /** \brief Unknown family */
506 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
507
508 /** \brief Desktop family*/
509 SDL_WINRT_DEVICEFAMILY_DESKTOP,
510
511 /** \brief Mobile family (for example smartphone) */
512 SDL_WINRT_DEVICEFAMILY_MOBILE,
513
514 /** \brief XBox family */
515 SDL_WINRT_DEVICEFAMILY_XBOX,
516} SDL_WinRT_DeviceFamily;
517
518
519/**
520 * Retrieve a WinRT defined path on the local file system.
521 *
522 * Not all paths are available on all versions of Windows. This is especially
523 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
524 * for more information on which path types are supported where.
525 *
526 * Documentation on most app-specific path types on WinRT can be found on
527 * MSDN, at the URL:
528 *
529 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
530 *
531 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path.
532 * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
533 * the path is not available for any reason; call SDL_GetError() for
534 * more information.
535 *
536 * \since This function is available since SDL 2.0.3.
537 *
538 * \sa SDL_WinRTGetFSPathUTF8
539 */
540extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
541
542/**
543 * Retrieve a WinRT defined path on the local file system.
544 *
545 * Not all paths are available on all versions of Windows. This is especially
546 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
547 * for more information on which path types are supported where.
548 *
549 * Documentation on most app-specific path types on WinRT can be found on
550 * MSDN, at the URL:
551 *
552 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
553 *
554 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path.
555 * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
556 * the path is not available for any reason; call SDL_GetError() for
557 * more information.
558 *
559 * \since This function is available since SDL 2.0.3.
560 *
561 * \sa SDL_WinRTGetFSPathUNICODE
562 */
563extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
564
565/**
566 * Detects the device family of WinRT platform at runtime.
567 *
568 * \returns a value from the SDL_WinRT_DeviceFamily enum.
569 *
570 * \since This function is available since SDL 2.0.8.
571 */
572extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
573
574#endif /* __WINRT__ */
575
576/**
577 * Query if the current device is a tablet.
578 *
579 * If SDL can't determine this, it will return SDL_FALSE.
580 *
581 * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
582 *
583 * \since This function is available since SDL 2.0.9.
584 */
585extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
586
587/* Functions used by iOS application delegates to notify SDL about state changes */
588extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
589extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
590extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
591extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
592extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
593extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
594#ifdef __IPHONEOS__
595extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
596#endif
597
598/* Functions used only by GDK */
599#if defined(__GDK__)
600typedef struct XTaskQueueObject *XTaskQueueHandle;
601typedef struct XUser *XUserHandle;
602
603/**
604 * Gets a reference to the global async task queue handle for GDK,
605 * initializing if needed.
606 *
607 * Once you are done with the task queue, you should call
608 * XTaskQueueCloseHandle to reduce the reference count to avoid a resource
609 * leak.
610 *
611 * \param outTaskQueue a pointer to be filled in with task queue handle.
612 * \returns 0 if success, -1 if any error occurs.
613 *
614 * \since This function is available since SDL 2.24.0.
615 */
616extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
617
618/**
619 * Gets a reference to the default user handle for GDK.
620 *
621 * This is effectively a synchronous version of XUserAddAsync, which always
622 * prefers the default user and allows a sign-in UI.
623 *
624 * \param outUserHandle a pointer to be filled in with the default user
625 * handle.
626 * \returns 0 if success, -1 if any error occurs.
627 *
628 * \since This function is available since SDL 2.28.0.
629 */
630extern DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(XUserHandle * outUserHandle);
631
632#endif
633
634/* Ends C function definitions when using C++ */
635#ifdef __cplusplus
636}
637#endif
638#include "close_code.h"
639
640#endif /* SDL_system_h_ */
641
642/* vi: set ts=4 sw=4 expandtab: */
struct SDL_Renderer SDL_Renderer
Definition SDL_render.h:143
int64_t Sint64
Definition SDL_stdinc.h:238
SDL_bool
Definition SDL_stdinc.h:187
uint64_t Uint64
Definition SDL_stdinc.h:245
uint32_t Uint32
Definition SDL_stdinc.h:231
SDL_bool SDL_IsTablet(void)
void(* SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
Definition SDL_system.h:46
void SDL_OnApplicationWillEnterForeground(void)
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
struct ID3D12Device ID3D12Device
Definition SDL_system.h:113
IDirect3DDevice9 * SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
ID3D12Device * SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
void SDL_OnApplicationDidBecomeActive(void)
ID3D11Device * SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
struct IDirect3DDevice9 IDirect3DDevice9
Definition SDL_system.h:77
struct ID3D11Device ID3D11Device
Definition SDL_system.h:93
void SDL_OnApplicationDidEnterBackground(void)
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
void SDL_OnApplicationDidReceiveMemoryWarning(void)
void SDL_OnApplicationWillResignActive(void)
void SDL_OnApplicationWillTerminate(void)
struct SDL_Window SDL_Window
Definition SDL_video.h:95