SDL 2.0
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#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Uint8 | button |
Uint8 | state |
Uint8 | padding1 |
Uint8 | padding2 |
Game controller button event structure (event.cbutton.*)
Definition at line 459 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::button |
The controller button (SDL_GameControllerButton)
Definition at line 464 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::padding1 |
Definition at line 466 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::padding2 |
Definition at line 467 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::state |
SDL_PRESSED or SDL_RELEASED
Definition at line 465 of file SDL_events.h.
Uint32 SDL_ControllerButtonEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Definition at line 462 of file SDL_events.h.
Uint32 SDL_ControllerButtonEvent::type |
SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
Definition at line 461 of file SDL_events.h.
SDL_JoystickID SDL_ControllerButtonEvent::which |
The joystick instance id
Definition at line 463 of file SDL_events.h.