Date: Tue, 30 May 1995 13:28:46 -0700 (PDT) From: Pamela Sears Subject: World of Xeen walkthrough update To: macgifts@archive.umich.edu This is an updated version of the walkthrough for World of Xeen (the old one resides in the sumex directory /info-mac/game/com) This is a pretty rough walkthrough for Worlds of Xeen... It is made from my notes as I went through the game, and I forgot to write down some of the locations, so I apologize for any omissions... Also, this is a pretty big game, so I've omitted a number of details (I didn't mention everything you could kill, for example). Just because I didn't mention something doesn't mean you shouldn't check it out. Try wandering over every square of the maps. You'll find a lot of cool stuff out there! Also, be sure to look at the overhead view (click on the map icon) when you're at the edge of the clouds/world/skyroads. Sometimes there are things out there that you can't see in the first-person view... (for example, there are islands next to the skyroads that can only be reached by teleporting). GENERAL HINTS: 1. Killing nasty monsters: In general, if you haven't seen them, they haven't seen you. This means that if you go around mazes backwards (ie backing up all the way), you'll sneak up on monsters and they won't be able to pound you repeatedly as you walk up to them. Once you've seen them once, however, it's all over. 2. You can edge around swinging blades, urns that ask for money, magic portals, cursed tiles, and the like by turning so that you're not facing them and moving sideways at them (using the arrow keys on the lower righthand side of the screen). This saves you from having to repeatedly cast etherealize or jump spells. 3. SELL EVERYTHING. Don't just discard equipment. Money becomes a problem towards the middle of the game, so be very penny pinching! Bear in mind, also, that armour is worth more than weapons, for example, so save before you find a cache of good stuff and then keep trying till you get lots of armour. 4. Buying equipment, especially at the vendors southeast of Sandcaster, is very expensive. You will soon find much better armour and weapons, so don't bother. 5. Buying Merchant Skill for a couple of your adventurers is very worthwhile. It allows you to sell items for twice their normal price. You'll make up the money you spent very quickly! 6. Unlike M&M III, where accessories could increase your AC (i.e. an obsidian ring would increase your AC by 21), in WoX accessries do NOT increase your AC unless they have specific enchantments on them to do so (i.e, they are "armoured," or "divine," or something of that nature.) Obsidian rings are only good for selling.... 7. BE SURE to get the navigation skill before entering the deserts. Otherwise, it'll take your characters 3 hours to move one square... you'll spend all of your time sleeping! 8. Click on the Might and Magic logo on the upper right-hand side of the screen. You'll get "wizard's eye" for free! (It's not a bug, it's a FEATURE!) ***************** CLOUDSIDE ******************* A. Items of interest: Fountain, + 25 Spell Points, E3(8,6) Well, + 250 Spell Points, A4(3,3) Fountain, +5 AC, F3(12,12) Well, +20 AC, Newcastle (9,14) once castle is built! Well +30 AC, A3(3,14) Fountain +25 Hit Points, F3(7,7) Well: + 100 Hit Points, Asp (8,3) >>only when globes are set! Fountain, +250 Hit Points, A1(4,12) Shrine +50 Magic Resistance, C3(15,0) Statue: +50 Poison Resistance, F3(14,6) Shrine, + 50 Electrical Resistance, D3(15,4) Shrine +50 Fire Resistance E2 (13,3) Fountain +50 Cold Resistance, A4(12,14) Shrine, +50 Energy resistance, A1(7,6) Shrine +20 Fire, Cold, Poison, Electricity Resistance E3(9,14) Fountain, +5 levels, F3(0,1) Well +60 Luck, F3(1,7) Well +50 Personality, C3(0,0) Well + 50 Intellect, B3(15,4) Well + 50 Might, center ofWinterkill Well +50 Might, D2(3,8) Well, +50 Speed E2(3,4) Well +50 Accuracy, B3(0,3) Well, +50 Endurance, C1(2,4) Well, +10 Intellect and Personality, D3(8,9) Well, +10 Might, Endurance, Speed, Accuracy, C3(15,10) B. Where to learn skills: 1. Pathfinding: Vertigo, (25,26), 2500 gold 2. Spot Secret Doors: E3 (11,12), 500 gold 3 . Armsmaster, Rivercity, (30,3) 300 gold 4. Bodybuilder, Rivercity, (30,1), 1000 gold 5. Swimming, Rivercity, (19,23), 100 gold 6. Navigation, Rivercity, (22,30), 2000 gold 7. Mountaineering, Rivercity, (30,30), 5000 gold 8. Astrology, Burlock Castle lvl1 (10,5) FREE 9. Linguistics, Burlock Castle lvl1 (6,5), FREE 10. Merchant, D2(14,2), 5000 gold 11. Direction Sense, Dwarven Mine 5 (8,5) FREE 12. Danger Sense, Dwarven Mine 3 (5,11) FREE 13. Prayermaster, A2(6,13), 10,000 gold 14. Prestidigitation, 4th level of Tower of High Magic, FREE 15. ALL SKILLS: Shangri-La, (0,3), 100,000 gold ***************** DARKSIDE: **************** A.) Items of Interest: Fountain, +1000 Spell Points, E1(2,10) Unicorn, A4(7,1) restores magic once you've rescued him Shrine, +3 Levels, A3(8,14) Shrine, + 15 levels, C2(1,8) Well, +10 AC, A4(3,10) Well , + 50 Hit Points, A3(3,3) Fountain, +500 Hit Points, F1(13,8) Well, +2500 Hit Points, A1(2,13) Well, +50 Elemental Resistance, D4(2,4) Fountain, + 50 Magic Resistance, F2(8,5) Fountain, + 100 Elemental Resistance, B1(14,13) Fountain, + 50 Energy Resistance, C1(1,7) Shrine, +10 to all stats, D4(12,4) Well, +100 Luck, B4(2,2) Well, +10 Speed, C4(6,12) Well, +25 Might, A4(9,11) Fountain, removes magical aging once restored, F4(6,7) B.) Where to learn skills: 1. Cartography: Castleview (30,23), 10 gold 2. Pathfinding: Castleview (29,27), 1500 gold 3. Swimming: Castleview (7,19), 250 gold 4. Direction sense: Castleview Sewers (3,25) (1000 gold) 5. Spot Secret Doors, E4(5,12), 500 gold 6. Fountain + 50 AC F4(14,3) 7. Navigation, Sandcaster (19,5), 10,000 gold 8. Prestidigitation, Sandcaster (19,1), 1000 gems 9. Linguistics, Sandcaster (19,30), 25,000 gold 10. Merchant, Sandcaster (1927), 5,000 gold 1 1. Bodybuilder, Sandcaster Sewers (25,4) (50,000 gold to enter gym, but additional goodies there, too) 12. Prayermaster, Lakeside Sewers (6,4) 10,000 gold 13. Armsmaster, Kalindra's Castle lvl 1, (8,6) FREE 14. Danger Sense, Kalindra's Castle lvl 1, (8,8) FREE 15. Mountaineering, B2(13,14), 5000 gold 16. ********************* QUESTS ********************** FIRST QUEST: DESTROYING LORD XEEN (ON CLOUDSIDE) 1. Vertigo Guild Membership: (16,11) 25 gold Clean the town of vermin, find the incriminating document at (9,22), then go back to see the mayor in his tent next to the blacksmith's (14,5). He'll reward you, then ask you to clean out the Dwarven caves. 2. Rivercity: contains Roxanne's Tiara a) Buy swimming skills for everyone here. (It's the cheapest, and you'll need it!) b) Buy Guild Membership: (25,27) 500 gold. c) Clean out thieves. d) Visit Barok (25,20). He's lost his pendant. Find it at (1,20), return it to him, and receive 80K experience + enchant item spell. e) Get Princess Roxanne's Tiara at (1,3) 3. Rescue Celia from Zombies. She's at D4(15,15) (+5000 exp). Return to her boyfriend at F3(4,5) (20,000 exp + 2000 gold) 4. Ligono the Spirit D3(12,8) has lost his skull. Find it at D4(2,1) and return it for 40,000 exp + recharge item spell. 5. Witches' Tower: Get Key to Witches' Tower from woman at F4(9,3) Get horn of Falista from level 4 (7,4). You need to open a secret passage using the password "rosebud." Return Falista's horn to the old woman at F4(9,3) for 60,000 exp + all become crusaders. 6. While you're here in F4, pick up some Phirna roots for the old woman at F3(9,11). She'll give you a bunch of antidote potions. 7. Danulf C3(14,5) lost Wand of Faery Magic. Find it at D4(8,14) and return it for 25,000 gold + 45,000 exp. 8. Tito C3(3,8) Lost Book of Elvenkind. Find at B4(14,13) and return for 25,000 gold + 60,000 exp. 9. Kill Ogres (in area around A2, B2) and return to C2(9,1) for 40,000 exp. 10. Find Scarab of Imaging at C1(15,11) and return to Sorceress at C2(10,6) for 75,000 exp. + moon ray spell. 11. Shrines of the seasons: Collect the last flower of summer from Shrine of Summer B2(1,10); take to Shrine of Autumn C2(15,9), exchange for last leaf of Autumn; Take last leaf to Shrine of Winter A3(6,1), exchange for last snowflake of winter. Take last snowflake of winter to Shrine of Spring E3(3,14), exchange for last raindrop of spring. +150K exp.; removes magical aging. 12. Kill Trolls in A4/B4 area and go see Thickbark at B3(6,3) to receive 75,000exp. + supershelter spell. 13. Red Dwarf mines... You can beef up your characters attributes and also get a lot of gold from these mines. Every mine has a railcar in it somewhere. To get between mines, tell the railcar where to go: "Mine 1," "Mine 2," etc. There are four deep mines that can only be entered via the railcar; the others have surface entries. These are mines "Alpha," "Theta," "Kappa," and "Omega." Note that the hint for the first of these is incorrect. It says that the second letter (of "alpha") is "I"... +2 Might (Red liquid): mine 1: (3,4),(5,7). mine 2: (10,26). mine 3: (3,1),(2,1),(6,1),(5,1). +2 Luck (White): mine 1: (2,7); mine 4: (8,4),(8,5) +2 Endurance (Green): mine 1: (8,17),(9,17),(10,17). mine 2: (10,22). +2 Accuracy (Yellow): mine 1: (10, 23),(11,20). mine 2: (4,1), (5,1). mine 5: (7,2), (6,2). +2 Intellect (Orange): mine 1: (8,23), (7,22). mine 2 (11, 23). +2 Personality (Blue): mine 1: (6,21) mine 2: (11,25). +2 Speed (Purple): mine 1: (9,21), (9,20). mine 2: (4,3),(4,2). mine 3: (2,0), (3,0). mine 5: (8,7), (5,3). The Red Dwarf King can be found on the Omega level at (30,25). Kill him and return to the mayor of Vertigo to receive 50,000 exp. 14. Kill all cyclops in A4/B4 area and see the Gnome King at A3(10,0) to get 100,000 exp + treasure. 15. Reclaim Ninja "Pagoda" at A3(15,6) and see monk at A3 (15,12) to receive 75,000 exp + food. 16. Temple of Yak E4(4,4): contains Potion of Restoration (See Mirabeth at D4(12, 3) for stone to open it). Hints: Turning ankhs opens hidden passages. Several spells can be learned here, and you can find 8 "King's Megacredits." Light Spell: (6,11) Sparks: (0,5) Acid Spray: (4,5) Hypnotize: (30,3) Yak Master: (2,28) (to find him, turn ankhs at (16, 30)and (24, 29) so that they face you and the one at (19,30 so that it doesn't!) At (30,25), you'll find the potion of Restoration that Mirabeth asked you to retrieve. (See #17, below). +5 personality: (14,8) multi-use, but only works on some classes. +5 endurance: (19,8) multi-use, but only works on some classes. 17. Return Potion of Restoration to Mirabeth at D4(12,3) and receive +5 personality and 250K exp. 18. See Arie the Sorcerer's apprentice at A1(11,5). He'll tell you he needs the Scroll of Insight from Castle Basenji. Get it for him and receive N. Sphinx Amulet and 750K experience. 19. Castle Basenji: should have linguistics skill before coming inside. You can get this for free at Castle Burlock. There are many scrolls you can use to increase your attributes. +10 Electrical Resistance: lvl 1 (3,9) and (6,9) +10 Fire Resistance: lvl 1 (3,13) and (6,13) +5 Personality: lvl 2 (5,14) and (7,14) +5 Speed lvl 2 (7,12) and (7,10) +5 Intellect lvl 2 (7,10) and (5,10) +10 Magic Resistance lvl 2 (11,4) and lvl 3 (14,4) + 10 Energy Resistance lvl 3 (12,1) and (11,2). To get to the top level, the password is "There Wolf" -- you'll find the Scroll of Insight up there, surrounded by scrolls of insanity, confusion, and death (3,9). 20. Asp: contains crystals of piezelectricity. Go inside, kill all of the snakemen, then set the four globes in the entryway to alternating colors. Start with setting the southwest one red, and proceed in a circle. Now, destroy the machine and then take the Crystals of Piezoelectricity. You can also join the Asp Guild at (6,7) for 500 gold. 21. Take the Crystals of Piezoelectricity to the wizard at C2(8,11) and receive 75,000 exp and the Megavolts spell. 22. Winterkill: Kill all of the ghosts, then ring the bell in the south. Go see the mayor (inside the tent), and he'll tell you to kill some more ghosts. New ones will appear. Kill them, ring the S bell, and see the mayor again. He'll send you out one last time. Kill the last batch, ring the S bell, and see him again. (Note: if at any time you miss any ghosts, then when you ring the bell, more will appear). You can join the Winterkill Guild at (1,8) for1000 gold 23. Cast walk on water. Kill the 3 sea dragons in the deep waters south of Castle Burlock, then go see the fisherman at C3(12,13) to receive 100K exp. + obsidian treasure. 24. Caves of Illusion: This is a great place to pick up treasure and boost up your attributes. You also receive the key to the Tower of High Magic here. You should have plenty of gems before entering, however. Hint: until the water is drained, all of the spear traps are illusions only, as are the lockboxes. Upon draining the water (via plug on level 4), the traps become real, as do the lockboxes. Level 1: 10 gems apiece +2 Luck: (0,14), (13,4) +2 Accuracy: (0,11),(10,4) +2 Endurance: (3,6),(8,5) +2 Speed: (5,6),(9,8) <<< BUG! Actually, it gives +2 MIGHT. +2 Personality: (1,1), (15,6) +2 Might: (12,1), (11,13) +2 Intellect: (4,0), (14,13) Ramp to level 2: (15,1) Lockbox: (11,8) Level 2: 20 gems apiece +3 Accuracy: (3,5) +3 Speed: (6,0) +3 Personality: (1,9) +3 Intellect: (6,13) Ramp to level 3: (13,0) (hidden passage at (14,5)) Ramp to level 1: (15,2) Lockbox: (2,1) Level 3: 50 gems apiece +5 Luck: (15,11), (14,5), (12,1), (15,3) +5 Accuracy: (4,1) +5 Endurance: (2,2) +5 Speed: (5,0) +5 Personality: (1,3), (10,0) +5 Might: (1,14) +5 Intellect: (4,7), (10,3) Ramp to level 2: (13,15) Ramp to level 4: (15,1) Lockbox: (8,2) Level 4: 200 gems apiece: +10 Accuracy: (1,10) +10 Might: (1,14) +10 Endurance: (14,10), (11,3) Plug: (14,13) Lockbox: (8,0) Key to Tower of High Magic: (7,14) costs 300 gems Ramp to Level 3: (4,6) 25. Orothin's whistle: Find whistle at E4(5,14) and return to Orothin at F3(9,6). He'll give you 15,000 exp. and activate the statues at F3(12,8) (teaches Cure Poison) and F3(12,2) (teaches Cure Disease). 26. Tower of High Magic C4(6,15) Has lots of potions for increasing elemental resistance. Also has boxes full of treasure (search 'em after you kill the monsters that pop out!) +10 Electrical Resistance lvl 1 (5,11) +10 Cold Resistance lvl 1 (9,11) +10 Fire Resistance lvl 1 (5,5) +10 Poison Resistance lvl 2 (5,11) +10 Electrical Resistance lvl 2 (4,6) +10 Cold Resistance lvl 2 (4,10) +10 Fire Resistance lvl 2 (5,5) +10 Poison Resistance lvl 3 (10,10) +10 Poison Resistance lvl 3 (4,10) +10 Magic Resistance lvl 3 (10,6) +10 Energy Resistance lvl 3 (4,6) Key to Darzog's Tower: lvl 4 (7,12) in box Prismatic Light Spell: lvl 4 (7,7) Prestidigitation - for all - FREE - lvl 4 (6,8) 27. Rescuing Crodo: Go to Darzog's Tower. On the way to the 4th level, you can increase your attributes: Level 2: +20 Accuracy: (5,11) +20 Speed (4,10) +20 Endurance (4,6) +20 Personality (5,5) +20 Intellect (9,5) +20 Might (10,6) Level 4 (6,8) pull back tapestry and push button. Do the same at (8,8). Go down ladder inside and rescue Crodo lvl 3 (7,6) for 1 million exp. 28. Buy Newcastle if you haven't already done so, for 50,000. 29. Castle Burlock: i) Take tiara (found in Rivercity) to Princess Roxanne on the 3rd floor at (2,11) for 200,000 exp and treasure. ii) You can learn Linguistics and Astrology here for free, from two books found at (6,5) and (10,5) respectively. iii) See the Master Builder. He will offer to build walls of Newcastle, for 5 megacredits. Do so. He'll tell you to go have a look. Go look, and get the Stone of entry to the Tomb of a Thousand Terrors. Clean out the Tomb, and you should get enough megacredits to complete the castle and dungeon (you need five apiece). See the master builder about building a castle. He'll take another five megacredits, and tell you to go have a look again. Do so, and upon entry,. you'll receive the Golem Stone of Admittance. Go back to the Master Builder. He'll tell you that the castle needs a dungeon, but that you need a builder's permit to make that. See the Royal Advisor (also in Burlock Castle) for the permit, then return to the Builder. He'll start building, for a last five megacredits... 30. Tomb of a Thousand Terrors: contains 8 megacredits, and lots of potions to increase your attributes. Of course, they make you insane... Note also that there are many indetectable hidden passages. If in doubt...bang on the wall! i) King's megacredits: (17,29), (17,15), (11,30), (1,16), (13,13), (6,9), (13,5), and (19,9) ii) Hidden passage at (25,12) leads to a teleporter at (3,5) which, in turn, takes you to a room inaccessible by any other means. +5 Speed: (18,19), (16,19) +5 Might: (9,30), (13,30), (7,26), (1,26) +5 Endurance: (8,17), (7,22), (1,22) +5 Accuracy: (7,24), (1,24), (8,7), (8,11), (6,9) +5 Luck: (26,8), (24,8) +5 Intellect: (11,13), (15,13) +5 Personality: (15,5), (11,5) Other hidden passages: (13,24), (11,24), (9,24), (10,16), (5,27), (3,27) 31. Golem Tower B4 (11,9). Contains 14 megacredits, if you need them. (If you got all of the ones in the Tomb, then you shouldn't...) i) Stone Golems: King's Megacredits at (11,22) and (11,28) Go to room with 6 blocks. Numbering the levers 1 to 3 as you go further inside the room, pull 1, then 3, then 2, then 1, then 3. You should have 6 glowing stones and 2 blocks. ii) Wood Golems: King's Megacredits at (6,1) and (4,1) Pull all 6 levers, teleporting yourself out of the passages as they become sealed off. iii) Iron golems: Megacredits at (17,7), (22,28), and (22,22) Number the switches as follows: #1: (21,20) #2: (23,20) #3: (25,20) #4 (21,14) #5 (23,14) #6 (25,14) Now, pull 1,2,4,5, and 6. Proceed inside through the newly opened passages, and pull the final switch inside @ (19,25). This will create a new teleporter (green glowing dots) in the center of the room (22,25). Take it. iv) Diamond golems: King's Megacredits at (15,12), (15,16), (11,9), (30,12), (30,6), (27,4), and (18,4) Go through the Diamond golem area. You'll have to take several teleporters, and will eventually come to a final statue. Look at the statue and everyone will gain 1 level. Take the teleporter back out. 32. Newcastle: contains "Xeen Slayer" After getting the Master Builder at Castle Burlock to build walls, visit the site. Upon entry, The Taxman will give you the Stone of entry to the Tomb of a Thousand Terrors. Upon second entry, (once you've had the castle built) he'll give you the Golem Stone of Admittance. Finally, when you've had the dungeon built, go down to it (password is "laboratory"). You'll find 4 potions of the Gods and the Xeen Slayer sword. Note that a couple of hidden passages are indetectable, even to characters with that secondary skill. There are hidden walls at: (11,4), (4,4), and (7,7); potions at (12,1), (8,9), (6,9), and (2,1): and the sword rests at (7,4). 33. Dragon Caves: These are a good place to gain a lot of treasure, but they can also make you lose a lot of it again if you're careless. There are little urns in the middle of many of the tunnels. These urns collect a "Dragon Tax" when you go by, unless you a) cast etherealize, or b) turn sideways and edge past them. I recommend plan (b), myself. Works like a charm! There are also 6 books here which give your characters experience points when you read them., They do, however, require that your characters have a very high intelligence. The last of the six requires an intellect up in excess of 250...! Book 1: (16,0) Book 2: (0,31) Book 3: (31,31) Book 4: (22,16) Book 5: (27,0). Requires intellect >150 Art of Taxation: (27,1). Requires intellect >250 Note that there are many hidden passageways, too. 34. Mount Firestone E1(15,2) Level 1: Destroy the skull at (9,9) for 250K exp. Level 2: pull 4 levers to extend bridges Level 4 leads to Shangri-La. 35. Shangri-La: i) Drink from well to gain +1 level for all. ii) guild membership (0,11): FREE iii) Learn ALL secondary skills for 100,000 gold at (0,3) iv) Stairs at (7,4) leads to dungeon of Alamar's Castle on Darkside. 36. Northern Sphinx: Get amulet from Arie the Sorcerer's apprentice at A1(11,5). Dungeon level: (0,15): Teleport spell (14,2): Item to Gold spell Hidden passage at (7,8) Body: Thieves' Throne: (7,13) only thieves may sit here, but it increases their exp. by 500,000. Head: (Password is "Golux") Dwarf throne: (10,14) +500K exp to dwarves Gnome Throne: (12,4) +500K exp to gnomes Human Throne: (7,2) +500K exp to humans Orc Thone: (4,14) +500K exp to half-orcs Elf Throne: (2,4) +500K exp to elves (12,8) Starburst Spell 37. Killing Lord Xeen: Go to the top of Darzog's tower. Cast levitate, and enter the cloud layer. Go forward until you reach the sign that says, "Lord Xeen: 9N," and teleport 9 squares north. There will be five tents here. At four of them, you can get cupie dolls for speed, endurance, might, and accuracy (use your most highly endowed characters to compete). You can trade these dolls in for a Lord Xeen cupie doll at the tent nearest the castle. The Lord Xeen cupie doll will allow you to enter the castle. Destroy the poison generator (14,14) and the cold generator (1,14) on this level. Go into the side rooms, and take the stairs up to the fourth level. Destroy the electricity generator (12,1) and the fire generator (3,1) on level 4. Now go into the center keep, and climb the stairs to get to the fourth level again. Destroy the Xeen guard generator, Dragon (Xeen's pet), and finally, Lord Xeen himself. Note that ordinary weapons do not work on Xeen, but that the Lord Xeen Sword does. Spells work ok, though -- implosion does a fine job. You will receive the Scepter of Temporal Distortion upon his demise, but unfortunately, as soon as you try to enter the sixth mirror which you will also see in that room -- it will shatter. And so will the game. It's a bug, guys. Bummer. However, if you really want to, you can see the movie you missed by going to any mirror and typing "showtime." SECOND QUEST: KILLING ALAMAR (ON DARKSIDE): Take any of the pyramids cloudside to enter Castleview, a town on the Darkside. The first time you enter darkside AFTER giving Phirna roots to the old woman on cloudside, she'll visit you and hand you the dragon pharoah's orb. 1. Castleview: PASSES can be bought in a tent just outside the city! a) Clean all the goblins and gremlins out of the town. In particular, deal with the gremlin king at (29,13). He'll give you 3 energy disks. (If you choose to kill him, you'll have to search his tent afterwards to find the disks!) Then go see the mayor (23,27) to receive 50,000 exp and 10,000 gold. b) Cartographer's challenge: Castleview, (30,20). Answer is "Sandcaster." Note that there is a typo in the hints you're given. The guy should say, "If the Great Northern Tower is WEST of Lakeside, then cross out W,U,I." Makes it a bit more of a challenge, eh? c) Free the guy in jail (jail entrance at (6,22)) and talk to his brother Jethro the Mapmaker at (22,24) to receive 10,000 exp. d) Buy fake treasure map from Joe, the map seller in town (28,30). Take the map to Jethro at (22,24) to receive a REAL treasure map. e) Join Castleview guild at (5,28) for 50 gold. 2. Castleview Sewers: a) kill the rat queen at sewers(21,7) and return to the guy at sewers(31,26) to receive exp. and gold. b) Find the Onyx necklace at Sewers (21,9). Return to the woman at Castleview (27,19) and receive the key to Ellinger's tower. c) +5 might: Castleview Sewers (4,26), (4,25), (2,25), (2,26) d) +5 Endurance: Castleview Sewers (20,7), (20,8), (20,6), (22,7), (22,8), (22,6) 3. Ellinger's Tower: Get Key from woman in Castleview at (27,19) in return for necklace. Go inside. You will be asked a question, and asked to choose one of three answers. CHOOSE THE FIRST...or you're screwed big time. (Well, not really, but you'll have to enter the tower from the skyroads). Go upstairs, opening any cupboards along the way. You'll get a bunch of very nice boots this way. (on the 4th level are two pairs of obsidian boots, in fact). On the next level, pull back the tapestries to reveal 5 buttons. PUSH THE OUTER FOUR -- the center one resets the others. This will remove the lava that blocks your passage. +20 Fire resistance: lvl 2 (9,5) +20 Electrical Resistance: lvl 2 (9,11) Pull back tapestry at (10,10) on level 2 to reveal another passage. Go up to the fourth level. You are seeking ELLINGER. Talk to him, and he'll ask you to find 20 energy disks, 5 to restore each quarter of Kalindra's castle. He will also tell you that he'll make the treasure chest in the room at Castleview (3,5) sit still for you. That isn't exactly true. It WILL sit still, but only if you get it in the right place. Walk around the room counterclockwise until you reach the door again. Turn around, and you'll see that the chest is at the center of the room. Approach it from the front, and it will sit still. 4. Find Monga Melons in the A4 area. Give to Monga Monkey at B4(3,12). He'll tell you to go see the dungeon in the Medusa Sprite forest. When you do so (and discover that you need a key to get in), go back and see him. He'll give you the key (to the Temple of Bark) for another Monga Melon. 5. Monk at A4(1,4): looking for the word "Palindrome." Tell him and receive 500K exp. 6. Troll holes contain treasure and 17 vats that give one character +1 statistics. Try not to fall into them! (Cast levitate!) There are troll holes at: D4(8,12), D4(14,5), E3(7,0), E4(6,8), E4(8,5), E4(13,6), C4(4,14), B4(8,12), B4(12,13), B4(11,6), C3(2,0), C4(7,5), C4(13,5), and C4(14,11). The troll king's hole is located at E4(13,6). 7. Temple of Bark: contains 2 energy disks, also the means to increase elemental resistance by +50 (for everyone), and many potions to increase your characters' statistics. level 1: Flip all of the levers up on this level (I dunno what they do, but it seemed like a good idea...) level 2: Some of the passages close of when you're right next to them. You must stand one square away and cast etherealize to get through them. level 3: Rescue various prisoners for experience. level 4. Set two dials on the western side to 1, two dials on the northern side to 2, and two dials on the eastern side to 3. Then go drink from the well at (8,7) to increase everyone's stats by 19!! (permanently!) level 5: Feed the four southern skulls (the roots) five gems apiece, then go drink from the wells to increase your Elemental Resistance: (23,2) +50 Cold Resist. (30,10) +50 Poison Resist. (9,12) +50 Electrical Resist. (2,11) +50 Fire Resist. Get energy disks at lvl 5, (0,18) and (31,17) Then, when you're ready for a fight, feed the four northern skulls 5 gems apiece, and kill Barkman at (16,9). behind him is a chest with 3 obsidian-class items. Now that he's gone, you can also mop up the other treasure in this level (2 "treasure rooms" with chests of treasure in them). Potions: +5 Might (x3) lvl1: (2,15); lvl 2: (11,6) +5 Personality (x3) lvl 1: (2,11); lvl 2 (12,4) +5 Endurance (x3) lvl 2: (15,15), (15,3) +5 Intellect (x3): lvl 2: (10,15), (14,4) +5 Accuracy (x3): lvl 2: (14,9), (14,1) +5 Speed (x3): lvl 2: (14,7), (12,1) +5 Luck (x3): lvl 2: (13,6) barrels that give +3-4 on all statistics, (also +10 years, reversible at "Well of Youth") can be found on lvl 2 at (2,14), (1,14), (1,13), (2,13) Be sure to find and release the sprite on level 3, (6,12). 8. Return to the Sprite's friends at C4(1,7) to receive 2 more Energy disks, 200 gems, and 250K exp. 9. +10 Endurance (permanent) at C4(13,4); +10 Intellect (permanent) at C4(6,14) +10 Personality (permanent) D4(6,12) +10 Accuracy (permanent) E4(5,4) +10 Might (permanent) E4(13,13) +10 Luck (permanent) F4(2,15) 10. Ogre's Lair: Kill Graalg at D3(11,5) and get 2 Energy Disks. 11. Kill ogres (destroy all three forts), then return to trader at B3(11,4) and get 150K gold and exp. 12. Vespar's Emerald Handle can be found at E3(13,5). Return to him at B3(7,1) and get 200K exp and the pass to Sandcaster. 13. Fountain of Youth: F4(6,7) Keeper will give you a key to the Thieves' tower in the south, and will ask you to find and return the jewel that was stolen from the fountain. The jewel can be found in the Eastern tower (Witches' tower). Upon returning it, get 1,000,000 exp plus relief from magical aging. 14. Thieves' Tower: contains 2 Energy Disks! Get Key from keeper of Fountain of Youth F4(6,7) lvl 1: Not clear what the buttons do. I pressed 'em, but to no apparent effect... lvl 2: Ring gong 3x to make doors easier to open. lvl 3: Ring gongs 3x to open side passages. Inside are Energy Disks (at (9,5) and (5,5) ) and boxes of treasure and explosives. One asks for a password, giving the prompt, "Ali Baba." The answer is "Open Sesame" -- but your thief must be first in order. lvl 4: (5,11): Book of Thieves; gives 500K exp to thieves. 15. Sandcaster: contains pass to Lakeside GET PASS FROM VESPAR @ B3(7,1) (when you return his emerald handle). a) Craftsman's Challenge (27,17): answer is "Three" b) Key to Great Eastern Tower: (30,1) in chest. c) Pass to Lakeside: available at (18,8) for 5000 gold. d) Guild Membership: (18,10) e) Merchant's challenge (23,17): Answer is "100" f) To get to wizards' lair (where Xemoc is) go through the sewers to (1,1). g) Kill Morgana (1,30) and Xemoc (12,2), and return to Astra (20,14) to get 2,000,000 exp!!! h) Sandcaster Sewers (25,4): Gymnasium. Pay 50,000 gold to enter and then get free bodybuilding for everyone and +10 Endurance (x6), + 10 Might (x6). Such a DEAL! In wizards' lair: +10 Speed (x3) at (8,1) and (1,10) +10 Intellect (x3) at (13,3) and (13,5) i) There are hidden passages at (25,11) and (23,11). Break down the walls to get in. You'll find potions: +10 speed (x3) and +10 speed (x3). 16. Eastern Tower: contains 2 Energy Disks. GET KEY IN SANDCASTER (30,1) lvl 3, (11,8) and (7,4): energy disks; lvl 3, (5,11): Jewel of Ages (for fixing the Fountain of Youth) book: +5 levels (but removes all secondary skills): lvl 4 (7,4) +50 intellect: lvl 4 (11,8); multi-use, but only certain classes. 17. Lakeside: Contains Pass to Necropolis, Statuette GET PASS in SANDCASTER at (18,8) a) Puzzle solution at (3,5): "Witch." Answer correctly and all get free guild membership. b) Pass to Necropolis at (1,14) c) +25 speed: (6,12) and (14,4) +25 Personality: (14,1) +25 Endurance: (9,5) d) Dragon statuette: Sewers, (12,11) 18. Find Caleb's Magnifying glass in gargoyles' lair at F1(10,0); return to Caleb at E3(13,13) for 500K exp. + 50,000 gold. 19. Find Ector's ring in woodpile at E1(11,12) and return to Ector at E2(3,12) for obsidian battleaxe + 500K exp. 20. Take treasure map you received from Jethro at Castleview (22,24) when you gave him the fake treasure map (from Joe at Castleview (26,30)). Follow the coordinates to E1(1,11). Sell the map to Slibo for 2000 gems. 21. E2(8,15): Listen to the tree. Keep on listening until he gives you coordinates to the treasure at the end of the rainbow. Gain 250K exp. 22. Great Northern Tower: Contains 2 energy disks. (Visit Bosco at D1(1,8).) He'll give you the key to the N. Tower, and ask you to retrieve the chalice inside for him. Go inside... Lots of books here. All have common sayings in them -- minus the vowels. You must supply the vowels... 1) EEEIOIE; 500K exp. (Let Sleeping Dogs Lie) 2) EOAUAAUE; 500K exp. (He who laughs last, laughs best) 3) EEEOEAOUEIEEEOEE; 500K exp. (The needs of the many outweigh the needs of the few!) 4) OEOOEIEOOOAEI; 500K exp. (Love of money is the root of all evil) 5) AOOAIOEAEOOAE; 500K exp. ( A fool and his money are soon parted) 6) OOOAIOEIEOU; 500K exp. (Don't look a gift horse in the mouth) 7) IIEEEOEEEOUIE; 500K exp. (If wishes were horses, beggars would ride) NOTE: BUG!!! They spelled "beggars" with 2 "e's"!!! Energy Disks: lvl 4 (3,8), (11,8) Chalice: Answer is "AIE" (you seek "chalice," but give it the vowels only as you have been doing with the other puzzles!) 23. Take chalice to Bosco at D1(1,8) to receive 100,000 gold + 1,000,000 exp. 24. See Giant king at D1(10,5). If you're nice, he'll give you 2 energy disks. If not, you'll have to fight him, but you'll get lots of armour. 25. Desert: a) Boulder Puzzle: Go to talking boulder at C2(11,10). Answer to question is "Paladin" for 1,000,000 exp. + treasure at the other seven boulders: D2: (0,10), (5,5) (5,10), (0,0) & (5,0); C2 (11,0) & (11,5) (get obsidian armour at these sites). b) Rub genies' lamps to get your pick of experience, gold, or gems. I'd take the gold. Experience comes easily (you'll get more than you need) and gold gets scarce... There are lamps at B2 (13,9), C2: (2,6), (6,11), and (3,15), as well as several other places. 26. Necropolis: Statuette, Key to Dungeon of Death Get key from the head witches' bedroom at Lakeside. a) Buy guild membership at (10,6) for 50,000 gold b) Clean the town of monsters. This can be done pretty easily with the "Holy Word" spell. c) Visit Sandro at the throne at (10,8). He'll ask you to retrieve his heart from the sewers below, then attack you. Kill him (only a temporary measure...he'll attack you again if you look at his throne again!), then go down into the sewers. From the entrance at (8,5), go south as far as you can, then west (again as far as you can), then north as far as you can, then west and take the first right (north), then take the first left (west), and take the first right (north). You'll come to an alcove containing Sandro's heart. Return it to Sandro for 2,000,000 exp. plus the Key to the Dungeon of Death (NOTE: this should be the STONE to the Dungeon of Death... the DoD is on Cloudside, and requires a STONE, not a KEY!) d) Also in the sewers are several casks marked "Food of the Dead." If a character eats from those (after killing the monsters that come out), he gains 1 level. The character that does so dies, but can be resurrected and only loses 1 endurance... (be sure to remove his armour before eating -- that way you don't have to get it fixed every time!) e) There are 9 "Books of the Dead" up in the town. Use these to gain exp. Your characters will also magically be aged, but this can be reversed by drinking from the well of youth back at F4(6,7). f) Get the Pegasus Statuette from the alcove to the right of the throne. 27. Tower of Mok: (Great Western Tower) contains 2 Energy Disks, Statuette. Visit the ousted Priest of Mok at A3(8,10). He'll ask you to reclaim the Tower of Mok for him. To get in, you'll need to use the skyroads. Cast levitate, then take the ladder at A3(14,7). Go south, then take the first right turn and go west till you get to Kalindra's castle. Jump to the outer skyroad, and go north till you get to the Mok Tower. Go inside, and search the bones there. You will find a key to the tower. Go back out, and head down to the base of the tower (the easy way or the hard way...if you're impatient like me, just JUMP!) Clean out the tower. At lvl 1 (8,8) and (6,8) are 2 energy disks. lvl 1, (7,7) is the third statuette. 28. Go see Priest of Mok at A3(8,10). He'll ask you to meet him inside the tower. Meet him at lvl 4 (4,10) and he'll give you 500K exp., 10,000 gold, and 200 gems. 29. Return 3 statuettes to the Druid at A4(13,13) and receive 5 LEVELS! 30. Kalindra's Castle, Part 1: Take 15 energy disks to Ellinger in his tower at Castleview. He'll open 3/4 of Kalindra's castle. Go visit the castle. a) Armsmaster: lvl 1 (8,6) FREE! b) Danger Sense: lvl 1 (8,8) FREE c) Many of the fireplaces are actually hidden buttons. Most don't appear to do anything, however. (Some open passages, though). d) Astrology: lvl 2 (3,6) FREE! e) Visit Dimitri, Captain of the Guard, on level 2 (10,15); also visit his daughter at (11,15) on the same floor. She'll give you the key to the Dungeon on the Isle of Lost Souls, and ask you to bring back the Songbird of Serenity for her father. 31. Dungeon of Lost Souls: Contains Songbird of Serenity. Get key from Dimitri's Daughter in Castle Kalindra, lvl 2 (11,15). Level 1: Don't need to flip all of the hourglasses -- just say you did when you go downstairs. Level 2: Turn all 4 dials up, then pull the lever. Drink "Soul Waters" for 654,321 exp. Do NOT drink the "Negative Soul Water!" ... But lie and say you did when you go downstairs. Level 4: Pull lever at (14,10) (Cast etherealize to get there, or walk there sideways) and use stairway at (14,12). Note: you'll need lots of money to do this ...276,000 gold, if I remember right... Level 5: Lots of opportunity to increase your party's attributes: +6 endurance for all: (31,15), (20,15), (27,31) +6 luck for all: (29,15),(26,28) +6 might for all: (29,17),(31,25) +6 speed for all: (31,10), (24,31) +6 personality for all: (20,11), (20,24) +6 accuracy for all: (29,19), (26,30) ...But no intellect. I guess the designers couldn't come up with a bird that started with "I"...("Albatross of Accuracy" was going a bit far afield as it was.) Welllll...for that matter....can I come up with a bird that starts with "I?" Hmmm. Maybe the "Ibis of Intellect." Hehe. The Songbird of Serenity can be found at (1,8). Also, the walls (if you look at them from above) spell out, "My Name is Sheltem." 32. Castle Kalindra, Part 2: Contains 6 Energy Disks Take the Songbird of Serenity to Capt. Dimitri, and he will tell you that you need to take the Queen's Crown to her at Castle Blackfang, but that the crown is in the Queen's safe and only she has the combination. He will, however, give you the combination of the safes on level 2, which contain 6 energy disks. (combination is 64,52,31). Give 5 more disks to Ellinger. He'll open the rest of Castle Kalindra. Youi may explore the top level, now. You can activate the mirrors (that are found in towers throughout Darkside) at lvl 3(1,1). You can also increase a character's personality or might here. +10 Personality: lvl3 (8,15), (9,14), (9,15) +10 Might: lvl 3 (9,0), (9,1), (9,2), (8,2), (8,1) 33. Castle Blackfang, Part 1: Go to Castle Blackfang. You'll discover that there is no way in. Return to Castle Kalindra. 34. Castle Kalindra, part 3: Return to Capt. Dimitri. He'll tell you to see Ambrose, the Queen's Champion, to help you get into Castle Blackfang. 35. Find Ambrose at B1(12,5). Tell him that "Dimitri" sent you. He'll give you a bridle that he needs enchanted. Take the bridle to the enchantress in Sandcaster (21,4). She will enchant it for 50,000 gold. Return the bridle to Ambrose, and he'll pay you 50,000 gold. Now, when you go to Castle Blackfang, he'll be there, ready to take you inside. 36. Castle Blackfang, part 2: contains Key to Royal Pyramid a) Ring gong at (15,0) to let you upstairs to the Skyroads. b) Search coffins for vampires and treasure. c) Go up to top floor and take rear stairs back down to the dungeon. You'll find the Queen at (1,1). Talk to her twice and she'll give you the combination to her safe (3,31,62). Go back to Castle Kalindra, retrieve the crown from the safe at lvl 3 (2,15). Return the crown to the Queen, and receive 5,000,000 exp. + the Key to the Royal Pyramid. 37. Royal Pyramid D2(0,5) in the desert: lvl 1: Pull 6 levers, then go upstairs. "Primes" puzzle: Smallest prime: "3" Smallest even: "4" Smallest prime left: "5" What's left: "6" Largest prime: "7" Twice smallest even: "8" Smallest squared: "9" Largest: "10" Answer all of these correctly, then go and pull at lvl 1 (25,20). This will open up a passageway at (28,19) to a great deal of obsidian-class treasure at (23,15). lvl 2: the answer to the riddle is "1701." lvl 3: cast etherealize near the upper lefthand corners of the spiral. lvl 4: See the Dragon Pharoah in the throne. Talk to him for 5,000,000 exp. He'll tell you to check out the marooned spaceship in the lava near Necropolis. Also, you can open the safe in that room with the combination (20,30,1). There's a book in there that'll give everyone 1,000,000 exp. (Your thief can probably figure out the combination if he's really good, but mine never got that high. I had to cheat -- see notes about "Cheating with Resedit" at the end of the walkthrough...) 38. Freeing Corak: Enter the spaceship 3 squares S and a few squares west of the Necropolis. a) Activate the Main Console (25,4). Touch heads at either (28,10) or (28,6). Increases characters' stats, also ages them. These heads are multi-use, but only work for certain classes. b) Go to console at (2,8) Answer "Where no man has gone before" c) Go to throne at (4,8) to find Corak. (+5,000,000 exp). He'll tell you that you must find some way to conceal him before he can leave the spaceship. 39. Royal Pyramid, part 2: Contains pass to Olympus. Go back to see the Dragon Pharoah. He'll give you a pass to Olympus and tell you to look for the Soulbox in the Olympus sewers. The soulbox will conceal Corak. 40. Olympus: Contains Soulbox. CAST LEVITATE BEFORE YOU PORTAL HERE! Get pass from Dragon pharoah. a) Guild membership at (5,1): FREE! You can learn all spells at Olympus, and can train up to level 100. b) Enter sewers through the tavern. Password: "Tribbles" Get soulbox at the end of the passageway. 41. Return to Corak and he'll climb inside the soulbox, ready to jump out when you get near Alamar... 42. Alamar's Castle: Keys to Dragon Tower, Darkstone Tower, Amulet of S. Sphinx, Alamar himself... Go down to the dungeon level. (10,15): +5 levels (x2) (10,11): +5 levels (x2) (10,7): +5 levels (x2) Pull levers at (6,5) and (8,5). Get key to Dragon Tower on Cloudside at (13,3). Once you have gone to Dragon Tower (see #43, below), you will return with the Silver ID card. Take ID card to skull at (15,5) and he'll open another passage. Inside, you'll find the Key to Darkstone Tower (also on Cloudside). Cleaning Darkstone Tower (see #44, below) will get you the Gold ID card. Give the Gold ID card to the skull at (15,9). He'll open the final passage, in which you will find 2 potions (+5 levels x3) and Prince Roland. Free him, and he'll give you 5,000,000 exp and the Amulet of the Southern Sphinx. He will ask you to retrieve the Chime of Opening in order to open the door leading from the top level of Darkstone Tower to the Cloud Layer above, so that he and Kalindra may be married up there. Go up, now, to level 1. Going forward from the entrance, you'll come to a large room with 4 statues. Visit all four statues, then go to the stairwell. Go up, and you'll find yourself in a room with sundials at all four corners. Turn all of the dials to "9," and then go to the head in the center of the room. It should ask for Alamar's true name. ("Sheltem") You may now go up to the next floor. The 3rd level is a patchwork of earth, air, fire, and water. One of the statues in the dungeon (or maybe in Shangri-La?) gives the order of squares that you need to take to reach the other side. BE SURE TO CAST LEVITATE FIRST! The order is: FEWAEEFFWAEFAWEEWWEFAW or, NWWWSSESSWSWWWWSWSWWWWN This should get you to the other side. Go forward, and Sheltem will drag you in, and... Watch the movie. (Corak will pop out and ...well...you'll see.) You'll receive the "Cube of Power" from this quest's completion. 43. Dragon Tower D1(10,5): contains the Silver ID card Get the key for the Dragon Tower in the Dungeon of Alamar's Castle on Darkside. Tower: When you enter the tower, there is a fellow off to your left that will ask you to bring him a dragon egg. Going forward, you will find yourself facing three sets of stairs. The outer two will lead you up to dead ends, but you will find the dragon egg at the top of one and both of them contain lots of treasure and potions that give you +40 endurance (x4) apiece. Take the dragon's egg back to the fellow at the entrance and you'll get 1,000,000 exp -- of course, you'll also have to fight him after he drinks the egg and turns into a dragon king... Cloud Layer: Now, go up the center stairs. On level 4, you'll find 2 "Tomes of Great Experience," which give all players +10,000,000 exp. (Also, you'll find 3 chests, but you probably won't be able to open them until later, when your characters are enhanced.) Cast levitate, go up onto the cloud layer, and kill off all the dragons. The technique of "backing into them" works really well here. If you walk up to them (forward), they'll just hose you before you ever get within striking range! Once you've cleaned out the dragons, you can use the crystals, which will give you +3-5 levels (the number awarded is random, so I suggest saving and restoring the game until the characters get +5 levels every time.) Now, go check out the statue at (15,30). The code word you need is "Infinity," and it will give you the Silver ID card. This will, however, release about ten energy dragons, so BACK UP towards the dragon tower, and kill them as you go. Once you've killed them all, visit the well at (33,30) to temporarily gain 50 levels, and then go back to open the chests on the 4th level. Your thief should be skilled enough, at this point, to open the chests. Hint: it helps to take off everyone's armour before you open a chest -- the chest really gives everybody a good wallop, and generally kills at least one person (and knocks several others unconscious). You really don't want to have to fix their armour every time... 44. Darkstone Tower, Part 1: contains the Gold ID card. Get the key for Darkstone Tower in the Dungeon of Alamar's Castle on Darkside. Ring gongs on each of the levels to pass to the next. Hint: The statues in the corners are useless... When you get to the top, there will be two skulls in the middle. One will give you a hint, while the other will ask you a question. The answer to the question is "120." This will release the field around the blue box, which contains the Gold ID card. Note that you cannot pass to the cloud level, yet -- a force repels you. FINAL QUEST: OPEN THE CLOUD LEVEL ABOVE DARKSTONE TOWER 1. Waking the four elementals: Go to the Skyroads over Darkside. The Outer Skyroad is shaped like a square, with patches of the four elements at the corners. Cast levitate, and go stand on each of the squares. You will be asked what you want. Speak the name of the element (ie, on the fire square, say "fire"). This will send you into the elemental plane, where you can wake the elemental. The elemental sits on a throne somewhere in the middle of the plane: Fire: (3,12) Water: (3,3) Air: (12,12) Earth: (12,3) Don't bother taking the test of the elements (at the shrine on those plane) or trying to open the chests there. You'll just die... 2. While you're on the outer skyroads, at about the center of the 4 sides of the square, there is a wagon. The "Merchant of Elements" inside will ask you a question. The answers are as follows: Between air and earth = DUST; Between fire and air = SMOKE; Between water and earth = MUD; Between fire and water = STEAM. You'll receive 250K exp each. 3. Find everhot Lava Rock at E2(7,11), Cloudside, and give it to Halon the Geek at B3(9,6). Receive exp. and a widget. 4. Dungeon of Death: E3(3,4) ,Cloudside Level 1: *sigh* It's a crossword puzzle. 1: scepter 2: teleportation 3: distortion 4: leprechaun 5: vampire 6: kalindra 7: magic 8: nova 9: revitalize 10: seer 11: mummy 12: error 13: corak 14: acid 15: arena 16: archer 17: tito 18: sorceress 19: resurrection 20: ranger 21: alamar 22: severe 23: therewolf 24: necropolis 25: snout 26: knowledge 27: flamberge 28:?? use 29: ?? spell (I may have gotten 28 and 29 mixed) 30: prestidigitator 31: vulture 32: gold 33: agile 34: fable 35: fisherman 36: clairvoyance 37: trident 38: swine 39: skeleton 40: sandcaster 41: energy 42: darkstone 43: dragon 44: castleview 45: winterkill 46: tether 47: sphinx 48: beast 49: might 50: disease 51: page 52: criminal 53: druid 54: octopus 55: arachnoid 56: wizard 57: griffin 58: insect 59: moat 60: fear 61: accuracy 62: falista 63: eerie 64: centipede 65: mountaineer 66: alligator 67: dungeon 68: rat 69: gargoyle 70: startle 71: armadillo 72: goblin 73: mummy 74: undead 75 venom 76: mirror 77: xeen 78: barbarian 79: pegasus 80: crown 81: jvc 82: prisoner 83: orb 84: cartographer 85: sewer 86: stumble 87: minotaur 88: crusader 89: elements Once you've completed the puzzle, you will be allowed down to the next level. All characters will gain 5 levels automatically. Level 2: Go ahead and pull all the levers that you can as you go. I never found out what they did, but they certainly don't hurt you! You'll get to a large room just after the "game room." Inside are several shrines. Destroy the Shrine of Minor Evil for 1,000,000 exp, the Shrine of Lesser Evil for 2,000,000 exp, and the Shrine of Great Evil for 5,000,000 exp -- but DON'T destroy the Shrine of Ultimate Evil. It'll destroy Xeen! Note that there are hallways branching off of this main room. Take the very last hallway. At the end (0,0), turn the dial (doesn't matter how much). A new passage will appear behind you. Inside are coffins that contain vampires and LOTS of obsidian-class treasure. There is also a dial (17,2) that will open a passage back to the beginning of the level, and a stairway leading down to level 3... Level 3: You need to ring the four gongs, then pull the lever. You can edge by the treasures by going SIDEWAYS (you needn't cast etherealize every time). The gongs are at: (2,3), (2,28), (27,30), and (29,4). Ring them all, then pull the lever at (17,3) to reveal a stairway down to the last level. Level 4: Equip your Lord Xeen Slayer Sword. Destroy all the Lord Xeens and the Lord Xeen machines at the four corners of this level (2,3), (27, 3), (28,29), and (3,29) -- get 5,000,000 exp each! Go to the main terminal Enter Code "Computer" ...he he ... and you'll become a "Super Goober!" 5. Southern Sphinx: contains Chime of Opening Get amulet from Prince Roland, in the Dungeon of Alamar's Castle. Body: Drinking several of the barrels will give you 2,000,000 exp, but also give you quite a kick. I don't recommend doing so -- you really DON'T need the experience...The coffins are all hell to open (need strength >250), but they contain obsidian-class treasure. Dungeon: contains seven "Super-Embalming Potions," which give a character +5 levels, at (14,5), (15,0), (0,13), (0,0), (12,10), (2,1), (15,15) Also gives hints about the name of the Sphinx ("Picard") Head: To get to the head, you'll need to give the name of the sphinx. The name is "Picard." Once inside, go to the SECOND throne, and exchange the widget that you got from Halon for the Chime of Opening. 6. Turning on four reflectors: Go to the four corners of the world. Teleport out to the scrap of land that you can see off the edge of the world (e.g., from F1(13,10), teleport north 5; from A1(2,11) teleport north 4; From A4(4,2) teleport west 4; and from F4(10,11) teleport east 4). Turn on the reflectors that you see there. 7. Darkstone Tower, Part 2: The Wedding: Once you've done everything else, go to the top of Darkstone Tower. Now that you have the chime of opening, you should be able to get to the cloud level. Cast levitate, and follow the cloud spiral around and around and around and around until you get to the center pyramid. Watch the movie... and try not to grimace at the ...er... consummation of the marriage! BUGS! There are lots of bugs in this version. This is a list of some of them... and possible workarounds... 1. General Crashing: First and foremost, as everyone seems to have noticed, it crashes an awful lot. For most of the crashes, there aren't any known fixes. Some people swear by starting up the computer without any extensions except Quicktime 2.0 and Quicktime Power Plug. Others say that even that doesn't always work. (Doesn't work really well for me, but then I have some extensions - screen drivers and Stacker and the like -- that cannot be disabled...) One thing that I have found to be true, however, is that the game crashes far less often when the sound effects, speech, and music are turned OFF. 2. The infamous "blacksmith" bug (the game crashes when you try to leave the blacksmith's shop) can be avoided generally by clicking on the "Sell" button before you leave. 3. The game crashes reproducably at the endgame sequence on Cloudside. This does NOT cause a problem insofar as completing the game is concerned (the game automatically saves just prior to the offending QT Movie, and when you restart the game after the crash, you will find yourself in back Castleview, at a point JUST AFTER the crash sequence). It is, however, kind of a pain, and New World Computing promises a patch sometime in the near future (as of 5/20/95, they said it would be 2 weeks or so). You can still view the QT movie by typing "Showtime" at any of the mirrors. 4. Second letter of Dwarven Mine code should read _L___, not _I___ (you want deep mine ALPHA, not deep mine AIPHA!) 5. In the clues to the cartography puzzle in Castleview, the guy should say "If the Great Northern Tower is WEST of Lakeside, cross out W,U, and I," not "If ....is EAST of..." 6. In the cave of illusion, the skull at level 1, (9,8) offers +2 speed, and gives +2 might. 7. Great Northern Tower: In "If wishes were horses, beggars would ride," "beggars" is spelled with two "e's"...i.e., "beggers." 8. The "Key to the Dungeon of Death" that you get from Sandro should be a Stone, actually, not a key. Easter Eggs: 1. Enter "Count du Money" in any mirror on Cloudside to get to a treasure room in the dragon caves. 2. Enter "I Lost It" in any mirror on Cloudside to get a Xeen Slayer Sword! 3. Enter Showtime, Showdown, or Genesis to see the endgames for the Cloudside, Darkside, and the Final Quests, respectively. 4. Enter "computer" in the terminal at the base of the Dungeon of Death to become a "Super Goober." BWAHahaha! Cheating with Resedit: Most of the answers to the riddles can be found in the text resources of the files in the folder, "Xeen Data." Most of the easter eggs can, too! This is how, for example, I got the combination to the safe in the Royal Pyramid and the found the password "Computer" for the computer terminal in the Dungeon of Death. Questions? Corrections (probably)? Suggestions (undoubtedly!)? E mail me at psears@scripps.edu