TORCS 1.3.1 Download & Installation
Binary Installer Package For Windows
Linux Binary with Installer
This binary is dynamically linked, be aware that it is possible that this does not work on your system.
If you try it anyway please report any problems or as well successful installs, such that we can improve it
(without feedback this is not possible, of course the installer works on our systems). You can get it
here.
Install it with "torcs-1.3.1-linux-glibc-2.3-pIII.bz2.run". To resolve missing dynamic libraries you
can run "torcs -l" (have a look at the command line options).
It requires at least a Pentium 3 compatible CPU to run.
MacOS X Package (1.2.4)
For Linux and FreeBSD from "all-in-one" Source Package
- Check the dependencies
- Download the source package torcs-1.3.1.tar.bz2.
- Unpack the package with "tar xfvj torcs-1.3.1.tar.bz2".
- Run the following commands:
$ cd torcs-1.3.1
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Default installation directories:
- /usr/local/bin - TORCS command (directory should be in your PATH)
- /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you don't use the torcs shell)
- /usr/local/share/games/torcs - TORCS data files
- Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
For Windows From "all-in-one" Source Package
- Requires VC++ 6.0 (tested with sp6).
- Download the source package torcs-1.3.1.tar.bz2.
- Unpack the package with "tar xfvj torcs-1.3.1.tar.bz2" or any application you like, be careful to select a path without whitespaces and other special characters.
- Hint: You can build a release and a debug version side by side, the required step for the debug version is showed in brackets "()".
- Open a command prompt and cd into the torcs-1.3.1 directory.
- Run setup_win32.bat (setup_win32_debug.bat).
- Run setup_win32-data-from-CVS.bat (setup_win32-data-from-CVS_debug.bat).
- Open the file TORCS.dsw with vc++ 6.0.
- Select the TORCS project and the win32-Release (win32-Debug) version.
- Compile the project (0 warnings).
- cd into the "runtime" ("runtimed") directory.
- Run "wtorcs.exe".
For Linux From Separated Source Packages
- Check the dependencies
- Download the following source packages:
- Unpack the packages (tar xvfz filename.tgz)
- Run the following commands:
$ cd torcs-1.3.1
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
Default installation directories:
- /usr/local/bin - TORCS command (directory should be in your PATH)
- /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you don't use the torcs shell)
- /usr/local/share/games/torcs - TORCS data files
- Download the following data packages:
- Go to the /usr/local/share/games/torcs or "target dir"/share/games/torcs directory.
- Untar the data packages.
- Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
For more detailed installation instructions have a look at Bernhard "Berniw" Wymann's site.
Linux From Sources CVS
You'll need those dependencies
Getting the sources
You have to run the following commands to get the sources (might sometimes not compile or crash):
cvs -d:pserver:anonymous@torcs.cvs.sourceforge.net:/cvsroot/torcs login
The 1.3.1 trunk is:
cvs -z3 -d:pserver:anonymous@torcs.cvs.sourceforge.net:/cvsroot/torcs co -r r1-3-1 -P torcs
Get more info on CVS
Compiling
Run the following commands:
$ cd torcs/torcs
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Default installation directories:
- /usr/local/bin - TORCS command (directory should be in your PATH)
- /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you don't use the torcs shell)
- /usr/local/share/games/torcs - TORCS data files
Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
Dependencies
Requisites for Linux
You will need:
TORCS Command Line Options
- -l list the dynamically linked libraries
- -d run under gdb and print stack trace on exit, makes most sense when compile with --enable-debug
- -e display the commands to issue when you want to run under gdb
- -s disable multitexturing, important for older graphics cards
- -m use X mouse cursor and do not hide it during races
TORCS for your Linux distribution
TORCS has been adopted from a lot of distributions (e.g. SuSE, Debian, Fedora, Mandriva, Gentoo, ...), have a look at your installation CD's/DVD's or
online repositories. Be aware that some of these versions are quite old or have been stripped down to reduce the
package size.
if you have problems or questions, send a mail to the [torcs-users] mailing list.